Random Magic Events

1

Flaming rocks fall from the sky in a 50 ft radius, centered on you for 3 turns. Anyone (including you) caught in the storm must make a Dex save (DC15) or take 1d4 fire damage and 1d6 crushing damage. Damage is halved if the save is made.

26

An eye appears in your forehead for 1 minute. Take perception checks at advantage for that time.

2

Roll on this table at the start of your turn for the next minute, ignoring this result.

27

For a brief moment, you understand everything, then it’s gone. Henceforth, you can concentrate on that moment and gain +5 and advantage on arcane checks, but suffering a day-long headache that gives you disadvantage on all other rolls.

3

Pastries (cupcakes, doughnuts, etc.—but only one kind) fall from the sky in a 50 ft radius. They do no damage and are edible, but they are of low quality, and not very satisfying.

28

For the next minute, any spells with a casting time of 1 action can be made on a bonus action.

4

See invisible for one minute.

29

For the next minute, if a person catches your attention (by speaking, attacking, or just crossing your view), you picture them naked and en couchant. A creditable painting of your thoughts appears in your hands.

5

You cast Chain Lightning (as the spell) at your highest spell ability. If your ability is below Level 6, then it is cast at L6.

30

You teleport 60 feet in a random direction (or nearest unoccupied space).

6

A modron chosen and controlled by the DM appears within 5 feet then disappears 1 minute later.

31

All non-magic weapons being wielded in a 50 ft radius become Banana Cream Pies.

7

It rains pure holy water in a 50 ft radius for one minute. Excepting undead and constructs, all wounds are healed, negative conditions are nullified and all spell slots and abilities are treated as if a long rest has been taken. Undead must make a Con save (DC15) or suffer 2d6 radiant damage (half on success). Constructs just get wet.

32

You are teleported to the Astral Plane until your next turn.

8

You cast fireball as a 3rd level spell centered on yourself.

33

You cast Silence, centered on you, at the highest spell level available.

9

You are now able to understand/speak or read/write any one additional language.

34

The first two things that pop into your head appear in a vision and begin having aggressive, athletic sex for your eyes only for the next d4 rounds. Make a DC 15 will save to do anything at all. On success, you still fail all concentration checks and all other rolls that require an unoccluded field of view are taken at disadvantage.

10

You cast magic missile as a 5th level spell.

35

A ten foot tall invisible wall rises out of the ground in a 15 foot radius centered on you. Anyone in a space the wall occupies must make a dex save against your spell DC or be knocked prone on the nearest side. The wall had no thickness but is impermeable and indestructible. It remains for 2d4 rounds.

11

You disappear and reappear ten feet above the same spot, one minute later. For you, this is instantaneous.

36

Roll a d20, on an odd number gain that number of years in age; on an even number lose them (minimum of 1). Can be undone with Greater Restoration or remove curse.

12

Roll a d10, if it is odd, you shrink by that number of inches. If it is even, you grow by that amount.

37

Your off hand is asleep. For the next minute, take spell rolls and any roll that involves both hands at disadvantage.

13

A bouquet of your favorite flowers appears in your hand.

38

1d6 flumphs appear in front of you, are frightened. They disappear in 1 minute.

14

You cast confusion centered on yourself.

39

Immediately, and at the beginning of each round for 1 minute, you teleport 20 feet in a random direction (to an unoccupied space).

15

Select a person within sight. An attractive, but otherwise useless hat appears on that person’s head. They can take it off, but just don’t feel right doing so.

40

Regain 2d10 lost hit points.

16

Regenerate 5 hitpoints immediately and at the start of each turn for one minute (or until you hit max).

41

Gold coins fall from the sky in a 50-foot radius centered on you. Everyone in that radius must make a DC 15 Dex save or take 1d4+1 damage (half if successful). On inspection, the coins will prove to be painted lead.

17

The ambient temperature in a 100 foot radius, centered on you, drops by 3d10 degrees(F) for 1 minute.

42

You turn into a potted plant until the next turn after someone says your name.

18

You grow a long beard that cannot be removed by any means for one week. At the end of the week, it explodes into a flock of sparrows.

43

You become doll sized and adorable for the next minute. You gain advantage on dex saves due to size and lethal attacks are made at disadvantage. Any creature within five feet must make a will save (DC 15) or be compelled to pick you up and cuddle you like one of its young for the duration. Both of you are considered grappled at that point.

19

A gust of wind (as the spell) pops up, originating with you and blowing in a random direction.

44

For the next minute, you can teleport (up to 20ft) as a bonus action.

20

You cast grease centered on yourself.

45

You become near-sighted, taking disadvantage on attack, acrobatics, perception (sight), and dex save rolls. This can be undone with a lesser or better restoration spell or similar.

21

All metal items within a 10 foot radius, centered on you, take 5d10 corrosion damage. Held and magic items make a saving throw (no damage if successful). Artifacts are unaffected.

46

You levitate for one minute.

22

Creatures have disadvantage on saving throws against any spell you cast in the next minute.

47

All pants within fifty feet are instantly teleported into your arms.

23

You are compelled to say, “That’s what she said!” to anything anyone says for the next minute. Starting with your next turn, you may use a bonus action to roll a will save and fight the compulsion for that turn.

48

A unicorn appears within 5 feet of you. If you are lawful good and virginal, it stays with you as a companion and mount. Otherwise it disappears in one minute.

24

Your skin turns a vibrant shade of blue. More of an aquamarine, really. Can be removed with remove curse.

49

All damage spells for the next minute cast at maximum damage.

25

You cast Darkness, centered on yourself, at the highest spell level you can cast (or default level if you can’t).

50

Whenever you try to speak for the next minute, simplified symbols fly out of your mouth instead of sound.

 


 

51

An animated sword appear next to you and, on your next turn, attacks the nearest creature who isn’t you, using your stats. It continues attacking for one minute or until it is “killed” at which point it puffs out and disappears.

76

You glow as if someone cast Light on you for 1d4 hours.

52

A spectral shield hovers near you for one minute, granting a +2 to your AC

77

It rains heavily in a 100 ft radius (centered on you) for 3d6 minutes regardless of ambient temperature. The ground becomes soggy and all terrain except paved roads are difficult terrain. If the temp is below freezing, all terrain becomes hazardous due to the layer of ice that forms.

53

Make a DC 15 will save. On success gain one point in your spellcasting stat. On failure, lose one point in that stat.

78

You cast polymorph on yourself and become a sheep if you fail the saving throw

54

You are immune to the intoxicating effects of alcohol for the next 5d6 days.

79

It snows heavily in a 100 ft radius (centered on you) for 3d6 minutes regardless of ambient temperature. Ground temp drops by ten degrees every minute it snows, and the snow begins accumulating when ground temp reaches freezing. Melted snow makes all terrain except paved roads difficult. Accumulated snow makes all terrain hazardous.

55

Make a DC 15 will save. On success gain one point in your highest physical stat. On failure, lose one point in that stat.

80

Every time you move for the next minute, flower petals and butterflies appear in your wake.

56

Your hair falls out but grows back during your next long rest.

81

An anti-magic field (as the spell) forms, centered on you for 1d4 rounds.

57

Your hair grows at a rate of one inch per hour. Remove curse will halt the unnatural growth.

82

You can take one additional action immediately

58

Any loose object you touch for the next minute will burst into flame.

83

For the next 1d4 rounds, all ranged attacks curve toward you. If you are not the intended target, the attacks are at disadvantage it you are the target, the attacks are at advantage.

59

You lose your verbal communications for one minute. You speak only gibberish to others and their speech sounds like gibberish to you.

84

Every creature within 30 ft of you takes 1d10 necrotic damage. You receive temporary HP equal to the total.

60

Your next spell doesn’t use its slot.

85

Roll percentile dice. Within that radius, the following sequence occurs (by round): 1) corn sprouts in ordered rows and starts growing, 2) the stalks reach their full height, everyone within the effect has full cover/concealment, 3) ears grow out on the stalks, 4) the kernels on the ears pop into popcorn verbal communication is impossible 5) the stalks wither and die leaving the area covered in popcorn.

61

Gain an extra full action on your next turn.

86

You cast mirror image.

62

YOU HAVE NO INSIDE VOICE FOR 1 MINUTE!!!

87

You run around in a circle flailing your arms wildly for 1d6 rounds. You are immune to attacks at this time but can make no attacks, either.

63

Every creature in a 50 foot radius, centered on you, becomes their opposite sex self. Males who become female lose 1 str and gain 1 dex, females who become males lose 1 dex and gain 1 str. At the end of a minute, everyone must make a will save if they don’t want to stick with the new sex.

88

You cast fly on a random creature within 60 feet.

64

You cast fog cloud centered on yourself.

89

A roc appears out of nowhere and flies down to the ground near you. An officious looking man climbs off of it and approaches you, bearing a scroll from which he reads, “By order of his majesty, Frank Hefferdon, King of Queens, Duke of Earl, Lord and Protector of so many, many wonderful things, you are hereby awarded a great big kiss on the lips.” He then grabs you by the shoulders and kisses you for 1 minute (no tongue). Then he rolls up his scroll, gets back on his roc, and leaves.

65

Immediately and at the beginning of each round for 1d6 rounds, a closed door appears in front of a random ally. Opening it requires half movement or a bonus action.

90

You become invisible for one minute.

66

3 random creatures within 30 feet of you take 4d10 lightning damage.

91

A 10x10 cottage falls out of the sky randomly within a 55 foot square (centered on you) anyone in the landing zone must make a DC 15 Dex save or take 3d10 crushing damage and be pinned (grappled) until they pass a DC 15 Athletics check. Each round they remain under the house they take an additional 1d10 crushing damage. A teenage girl in a gingham dress, carrying a small dog, exits the cottage, addresses the dog with, “Oh, Toto, I don’t think this is Baskin-Robbins” then runs off in a random direction.

67

It rains fish in a 50 ft radius, centered on you, for one minute. Everyone within that radius must make a dex save or take 1d12 crushing damage (half on success). They are freshwater fish and edible if cooked. (pct dice +25)

92

If you die in the next minute, you are instantly resurrected.

68

The nearest creature frightens you until the end of your next turn.

93

Gain one point of Intelligence, Wisdom, or Charisma, whichever was originally lowest.

69

Your race changes to any other race of your choice. Apply stat bonuses/penalties as applicable.

94

Your size increases by one size category for one minute.

70

Every creature within 30 ft of you becomes invisible for one minute.

95

Gain one point of Strength, Dexterity, or Constitution, whichever was originally lowest.

71

The armor on you and all of your allies has become school girl sailor uniforms. This is magic armor AC 15 that doesn’t interfere with class or dex bonuses. After one minute, it reverts.

96

You and all creatures within 30 feet of you gain vulnerability to piercing damage for one minute.

72

You gain resistance to all damage for 1 minute.

97

Lose one point from your highest stat. This can be undone with Greater Restoration.

73

A small group of random individuals appears and follows you like a golf gallery for a week. They clap politely when you do well and make a pained noise when you fail at something. They also make pointed critiques of you and your companions. Only you can see or hear them.

98

You have a soundtrack that matches your actions and the general mood of the surrounding area. Roll a d4 to determine if it lasts for minutes, hours, days, or weeks (1-4 respectively), then roll a d10 to determine how many.

74

A random creature within 60 feet of you takes 1d12 poison damage.

99

For the next 1d4 days, you are compelled, when not otherwise occupied, to shout, whistle, and catcall any member of the opposite sex, regardless of race.

75

1d6+4 holes open up randomly in a 50-foot radius. Anyone in a hole’s space when it appears, and anyone entering a holes space thereafter is instantly teleported to a random location within the radius 20 feet up. They must pass an athletics check (DC 15) or take 1d6 crushing damage and begin their next turn prone.

00

You receive the effects of a full rest.