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7-30-05
History on Acid
This review is almost completely meaningless.
For one thing, Diana Sasse's Antique
White House: The Kennedy Tales isn't an original
comic: It's a series of web-based translations of Sasse's already-successful
French (and German) ink-and-paper comicstranslated by the
author, by the way, so it loses none of its sauciness (I assume the
originals are saucy, because the English version certainly is).
The other thing that makes this review meaningless is the enormity of
trying to describe Sasse's rich, alternate world in the mere five
hundred or so words to which I try to limit myself.
Antique White House takes place in an impossible world. Sasse
has combined so many anachronisms and alternate probabilities in her
tale that any justification of the many disparate elements would be
as futile as explaining chess to a muffin. The thing is, it
works. Sasse has taken her many characters, loosely based on
historical figures, and placed them in a patchwork world where
Christianity never got more than a toe-hold, and it works!
It takes a while to get oriented in the story, but once you do, you
can't turn away.
As the title suggests, AWH centers on the life and adventures of an
alternate John F. Kennedy. Kennedy is, in this world, a Celtic
Pagan with (I thinkat this writing some of her side-pages are
showing error 404, including her cast page) four wives and two
husbands. He is also the vibrant and athletic Kennedy of the
old Harvard photos, not the aging President whose back was so
destroyed that he needed a brace most days. The action occurs
because this Kennedy has trouble delegating security matters to the
Secret Service. In the premiere episode, Kennedy and his
family, on vacation in Germany for the Saturnalia (technically a
Roman holiday, but we Celts are nothing if not accommodating about
holidays...especially if it involves a piss-up), when Kennedy's
youngest husband, an alternate dimension (yes another one) elf named
Mondlicht, gets abducted by nationalists from some dirtbag Russian
fiefdom. Kennedy takes it on himself to rescue the boy.
There are other things going on, including some crazed Englishmen
with a love of explosions and an exploration of the practical
difficulties of Anorexia. There is, in fact, so much going on,
that a capsule summary is impossible.
The writing is spot on. Sasse handles the many disparate
characters and wildly divergent plot elements with such skill and
subtlety that, while it can't be encapsulated, the comic works and
flows with very little confusion. The translation is
brilliant. Sasse does most of it herself, but runs it past a
friend of hers (a native English speaker) for correction and refinement.
The art has a water-color look, so reminiscent of old French story
books like Babar and Madeleine that I keep expecting
the text to be written in cursive. In a word, it's
beautiful. Her portrayals of historical figures are accurate in
that best-features way that stamp and coin portraits always
display. Her horses and her landscapes are fantastic.
AWH really is everything a comic should be. Sasse sacrifices
nothing and creates a delicate fusion of amazing artwork and
excellent story-telling. Go read it. Right now!
Updates: MWF
Caveats: Some Nudity, Paganism, orgies, anachronism
Rating: